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Enhanced Visualization

Making Space for 3-D Images

Erschienen am 27.03.2007, 1. Auflage 2007
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Bibliografische Daten
ISBN/EAN: 9780471786290
Sprache: Englisch
Umfang: 448 S.
Format (T/L/B): 2.7 x 24.2 x 16.2 cm
Einband: gebundenes Buch

Beschreibung

InhaltsangabePreface. Acknowledgements. Chapter One. Setting the Scene. 1.1 Introduction. 1.2 Historical Background. 1.3 Working within a 2-D Space. 1.4 Concerning Interaction. 1.5 Image and Interaction Spaces. 1.6 Introducing Volumetric and Varifocal Techniques. 1.7 Discussion. 1.8 Investigations. Chapter Two. Aspects of the Visual System. 2.1 Introduction. 2.2 Some Characteristics of the Eye. 2.3 Depth Cues. 2.4 Considerations on Image Refresh. 2.5 Discussion. 2.6 Investigations. Chapter 3. Creative 3-D Display Techniques. 3.1Introduction. 3.2 Display Subsystems. 3.3 Stereoscopic Techniques. 3.4Extending the Stereoscopic Approach. 3.5 The Physical 3-D Image and its Electronic Rendition. 3.6 Multiview Displays. 3.7 On Painting and Sculpture. 3.8 Discussion. 3.9 Investigations. Chapter 4. The Swept-Volume Approach. 4.1 Introduction. 4.2 Exemplar Swept-Volume Techniques. 4.3 SweptVolume Subsystems. 4.4 Parallelism in Voxel Activation. 4.5 Hardware Based Characterisation. 4.6 The Acceptance of Motion. 4.7 Dead Zones. 4.8 Discussion. 4.9 Investigations. Chapter 5. The Static-Volume Approach. 5.1 Introduction. 5.2 An Elementary Static-Volume Implementation. 5.3 Image Space Composition. 5.4 The Classification of Static-Volume Systems. 5.5 Voxel Visibility. 5.6 Beam Intersection and the Stepwise Excitation of Fluorescence. 5.7 The Photochromic Approach. 5.8 Dead Zones. 5.9 Discussion. 5.10 Investigations. Chapter 6. Swept-Volume Systems: Limited Viewing Freedom. 6.1 Introduction. 6.2 Image Slices and Image Planes. 6.3 John Logie Baird Makes Space for the Third Dimension. 6.4 Parallel Image Planes Using Translational Motion. 6.5 Parallel Image Planes Using Rotational Motion. 6.6 Discussion. 6.7 Investigations. Chapter 7. Low Parallelism Swept-Volume Systems. 7.1 Introduction. 7.2 The Planar Screen and Fixed Beam Source(s). 7.3 The Planar Screen and Constant Beam Source Geometry. 7.4 A Helical Screen and Passive SOE. 7.5 Alternative Configurations. 7.6 An Early Volumetric Radar Display. 7.7 Discussion. 7.8 Investigations. Chapter 8. Highly Parallel Swept-Volume Systems. 8.1 Introduction. 8.2 The Planar Screen and Active Surface of Emission. 8.3 The Planar Screen and Passive Surface of Emission. 8.4 The Helical Screen and Active Surface of Emission. 8.5 The Helical screen and Passive Surface of Emission. 8.6 The Relative Rotations of a Screen and an Array of Light Sources. 8.7 The Spinning Lens Approach. 8.8 Discussion. 8.9 Investigations. Chapter 9. Static-Volume Systems: Example Implementations. 9.1 Introduction. 9.2 The Use of an Active Matrix of Voxel Generation Elements. 9.3 Voxel Activation Using Directed Beam Sources. 9.4 The DepthCube? 9.5 The Beam Intersection Approach. 9.6 Stacking Image Slices. 9.7 Discussion. 9.8 Investigations. Chapter 10. Varifocal Mirror Techniques. 10.1 Introduction. 10.2 The Geometry of the Curved Mirror. 10.3 Spherical Aberration. 10.4 Technical Considerations. 10.5 Varifocal Display System Development. 10.5 Discussion. 10.6 Investigations. Chapter 11. The Graphics Pipeline and Interaction Issues. 11.1 Introduction. 11.2 Graphics Engine: Input and Output. 11.3 The Graphics Engine: Sequential Voxel Activation. 11.4 The Graphics Engine: Parallel Voxel Activation. 11.5 Parallel Data Transfer. 11.6 Concerning Interaction. 11.7 Discussion. 11.8 Investigations. Chapter 12. General Discussion: Suggestions Du Jour. 12.1 Introduction. 12.2 The Varifocal Technique. 12.3 Do Electron Beams Have a Future Role in Voxel Activation?. 12.4 Gas Discharge Devices. 12.5 The Stepwise Excitation of Fluorescence. 12.6 Other Approaches. 12.7 Discussion. Appendix: A General Summary of Some Swept-Volume Display Ch

Autorenportrait

Barry G. Blundell, PhD, is a physicist and engineer who has worked in the area of 3-D display and interaction systems since the late 1980s. His research interests in the development of new forms of creative digital media are intended to advance natural and synergistic interaction with the digital world. The author is involved in promoting new technologies and techniques for distance education--particularly for use in third world countries--and also in highlighting ethical issues arising as a consequence of the deployment, networking, and accessibility of computer systems.

Leseprobe

Leseprobe

Inhalt

Preface. Acknowledgements. Chapter One. Setting the Scene. 1.1 Introduction. 1.2 Historical Background. 1.3 Working within a 2-D Space. 1.4 Concerning Interaction. 1.5 Image and Interaction Spaces. 1.6 Introducing Volumetric and Varifocal Techniques. 1.7 Discussion. 1.8 Investigations. Chapter Two. Aspects of the Visual System. 2.1 Introduction. 2.2 Some Characteristics of the Eye. 2.3 Depth Cues. 2.4 Considerations on Image Refresh. 2.5 Discussion. 2.6 Investigations. Chapter 3. Creative 3-D Display Techniques. 3.1Introduction. 3.2 Display Subsystems. 3.3 Stereoscopic Techniques. 3.4Extending the Stereoscopic Approach. 3.5 The Physical 3-D Image and its Electronic Rendition. 3.6 Multi-view Displays. 3.7 On Painting and Sculpture. 3.8 Discussion. 3.9 Investigations. Chapter 4. The Swept-Volume Approach. 4.1 Introduction. 4.2 Exemplar Swept-Volume Techniques. 4.3 Swept-Volume Subsystems. 4.4 Parallelism in Voxel Activation. 4.5 Hardware Based Characterisation. 4.6 The Acceptance of Motion. 4.7 Dead Zones. 4.8 Discussion. 4.9 Investigations. Chapter 5. The Static-Volume Approach. 5.1 Introduction. 5.2 An Elementary Static-Volume Implementation. 5.3 Image Space Composition. 5.4 The Classification of Static-Volume Systems. 5.5 Voxel Visibility. 5.6 Beam Intersection and the Stepwise Excitation of Fluorescence. 5.7 The Photochromic Approach. 5.8 Dead Zones. 5.9 Discussion. 5.10 Investigations. Chapter 6. Swept-Volume Systems: Limited Viewing Freedom. 6.1 Introduction. 6.2 Image Slices and Image Planes. 6.3 John Logie Baird Makes Space for the Third Dimension. 6.4 Parallel Image Planes Using Translational Motion. 6.5 Parallel Image Planes Using Rotational Motion. 6.6 Discussion. 6.7 Investigations. Chapter 7. Low Parallelism Swept-Volume Systems. 7.1 Introduction. 7.2 The Planar Screen and Fixed Beam Source(s). 7.3 The Planar Screen and Constant Beam Source Geometry. 7.4 A Helical Screen and Passive SOE. 7.5 Alternative Configurations. 7.6 An Early Volumetric Radar Display. 7.7 Discussion. 7.8 Investigations. Chapter 8. Highly Parallel Swept-Volume Systems. 8.1 Introduction. 8.2 The Planar Screen and Active Surface of Emission. 8.3 The Planar Screen and Passive Surface of Emission. 8.4 The Helical Screen and Active Surface of Emission. 8.5 The Helical screen and Passive Surface of Emission. 8.6 The Relative Rotations of a Screen and an Array of Light Sources. 8.7 The Spinning Lens Approach. 8.8 Discussion. 8.9 Investigations. Chapter 9. Static-Volume Systems: Example Implementations. 9.1 Introduction. 9.2 The Use of an Active Matrix of Voxel Generation Elements. 9.3 Voxel Activation Using Directed Beam Sources. 9.4 The DepthCube? 9.5 The Beam Intersection Approach. 9.6 Stacking Image Slices. 9.7 Discussion. 9.8 Investigations. Chapter 10. Varifocal Mirror Techniques. 10.1 Introduction. 10.2 The Geometry of the Curved Mirror. 10.3 Spherical Aberration. 10.4 Technical Considerations. 10.5 Varifocal Display System Development. 10.5 Discussion. 10.6 Investigations. Chapter 11. The Graphics Pipeline and Interaction Issues. 11.1 Introduction. 11.2 Graphics Engine: Input and Output. 11.3 The Graphics Engine: Sequential Voxel Activation. 11.4 The Graphics Engine: Parallel Voxel Activation. 11.5 Parallel Data Transfer. 11.6 Concerning Interaction.< ...